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	<title>
	Comments on: Rooms As UX Metaphor &#124; 2045	</title>
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	<description>Jay Springett lives here on the Internet</description>
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		<title>
		By: Presence in Worlds &#124; 2333 - thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-35993</link>

		<dc:creator><![CDATA[Presence in Worlds &#124; 2333 - thejaymo]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 10:40:41 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-35993</guid>

					<description><![CDATA[[&#8230;] it&#8217;s so immersive&#8221; for example. But this definition falls over quickly as D&#038;D and Interactive Fiction have no graphics at all. Yet, in both you have a sense of presence AND are super [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] it&#8217;s so immersive&#8221; for example. But this definition falls over quickly as D&amp;D and Interactive Fiction have no graphics at all. Yet, in both you have a sense of presence AND are super [&#8230;]</p>
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		<title>
		By: Techno-Pastoral Frontier - thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-27107</link>

		<dc:creator><![CDATA[Techno-Pastoral Frontier - thejaymo]]></dc:creator>
		<pubDate>Sun, 30 Jul 2023 14:06:54 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-27107</guid>

					<description><![CDATA[[&#8230;] It wired up a whole bunch of things i&#8217;ve been reading about with regard to MUDs and Interactive Fiction [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] It wired up a whole bunch of things i&#8217;ve been reading about with regard to MUDs and Interactive Fiction [&#8230;]</p>
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		<title>
		By: Showing Up in the Wild - thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-27027</link>

		<dc:creator><![CDATA[Showing Up in the Wild - thejaymo]]></dc:creator>
		<pubDate>Sat, 29 Jul 2023 12:34:15 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-27027</guid>

					<description><![CDATA[[&#8230;] in November I spoke about Rooms As UX Metaphor. I was thinking about applicability of the metaphor as borrowed from Interactive fiction re-applied [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in November I spoke about Rooms As UX Metaphor. I was thinking about applicability of the metaphor as borrowed from Interactive fiction re-applied [&#8230;]</p>
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		<title>
		By: Geocity and the City &#124; 2302 - thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-12603</link>

		<dc:creator><![CDATA[Geocity and the City &#124; 2302 - thejaymo]]></dc:creator>
		<pubDate>Sat, 14 Jan 2023 17:27:22 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-12603</guid>

					<description><![CDATA[[&#8230;] world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and [&#8230;]</p>
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		<title>
		By: Evenly Distributed &#124; 2226 - thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-564</link>

		<dc:creator><![CDATA[Evenly Distributed &#124; 2226 - thejaymo]]></dc:creator>
		<pubDate>Sat, 02 Jul 2022 18:27:46 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-564</guid>

					<description><![CDATA[[&#8230;] first multi-user chat room system. Up to 5 people could communicate in  real time.. In 1973, at launch it supported up to 6 [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] first multi-user chat room system. Up to 5 people could communicate in  real time.. In 1973, at launch it supported up to 6 [&#8230;]</p>
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		<title>
		By: The Prompt in Interactive Fiction and AI Art &#124; thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-341</link>

		<dc:creator><![CDATA[The Prompt in Interactive Fiction and AI Art &#124; thejaymo]]></dc:creator>
		<pubDate>Sat, 28 Aug 2021 16:46:13 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-341</guid>

					<description><![CDATA[[&#8230;] line was also first contact with Interactive Fiction. I mentioned IF last year in the episode ‘Rooms As UX Metaphor’ and since then I&#8217;ve continued to read around the subject. The excellent podcast Game [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] line was also first contact with Interactive Fiction. I mentioned IF last year in the episode ‘Rooms As UX Metaphor’ and since then I&#8217;ve continued to read around the subject. The excellent podcast Game [&#8230;]</p>
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		<title>
		By: 172 :: A Different Type Of Doom &#8212; thejaymo		</title>
		<link>https://thejaymo.net/2020/11/13/301-2045-rooms-as-ux-metaphor/#comment-181</link>

		<dc:creator><![CDATA[172 :: A Different Type Of Doom &#8212; thejaymo]]></dc:creator>
		<pubDate>Sat, 14 Nov 2020 15:17:34 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=10232#comment-181</guid>

					<description><![CDATA[[&#8230;] Rooms As UX Metaphor [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Rooms As UX Metaphor [&#8230;]</p>
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