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	Comments on: Wind-up Worlds	</title>
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	<link>https://thejaymo.net/2022/05/06/wind-up-worlds/</link>
	<description>Jay Springett lives here on the Internet</description>
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		<title>
		By: Clippy: A Little History of Little Guys - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-100340</link>

		<dc:creator><![CDATA[Clippy: A Little History of Little Guys - thejaymo]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 13:07:26 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-100340</guid>

					<description><![CDATA[[&#8230;] similar to Animating Anthropomorphism, their findings showed that if you put a talking rectangle onscreen in front of someone, the user [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] similar to Animating Anthropomorphism, their findings showed that if you put a talking rectangle onscreen in front of someone, the user [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Pinball Wizard &#124; 2228 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-99591</link>

		<dc:creator><![CDATA[Pinball Wizard &#124; 2228 - thejaymo]]></dc:creator>
		<pubDate>Sat, 21 Dec 2024 11:19:06 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-99591</guid>

					<description><![CDATA[[&#8230;] is a wind-up world that you have agency inside. Set in motion by firing of the plunger, then influenced by the flipper [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] is a wind-up world that you have agency inside. Set in motion by firing of the plunger, then influenced by the flipper [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Unstoppable, Infinitely Moddable, Autonomous Worlds - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-99540</link>

		<dc:creator><![CDATA[Unstoppable, Infinitely Moddable, Autonomous Worlds - thejaymo]]></dc:creator>
		<pubDate>Sun, 08 Dec 2024 10:01:07 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-99540</guid>

					<description><![CDATA[[&#8230;] If you aren&#8217;t familiar with AW&#8217;s check out my long essay on &#8216;Wind-up Worlds&#8216; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] If you aren&#8217;t familiar with AW&#8217;s check out my long essay on &#8216;Wind-up Worlds&#8216; [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Season 1 Recap - Pt1 &#124; Dimensino - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-99512</link>

		<dc:creator><![CDATA[Season 1 Recap - Pt1 &#124; Dimensino - thejaymo]]></dc:creator>
		<pubDate>Wed, 04 Dec 2024 09:12:10 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-99512</guid>

					<description><![CDATA[[&#8230;] Autonomous Worlds are already here &#8211; I’ve seen them.&#160; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Autonomous Worlds are already here &#8211; I’ve seen them.&nbsp; [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Worlds A Walk Though - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-99469</link>

		<dc:creator><![CDATA[Worlds A Walk Though - thejaymo]]></dc:creator>
		<pubDate>Sat, 23 Nov 2024 11:26:34 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-99469</guid>

					<description><![CDATA[[&#8230;] you want to read more from me on Autonomous Worlds: Check out my Wind-up worlds essay from May 2022 or my essay collection at [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] you want to read more from me on Autonomous Worlds: Check out my Wind-up worlds essay from May 2022 or my essay collection at [&#8230;]</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Little Computer People &#124; 2411 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-75942</link>

		<dc:creator><![CDATA[Little Computer People &#124; 2411 - thejaymo]]></dc:creator>
		<pubDate>Sat, 01 Jun 2024 22:38:47 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-75942</guid>

					<description><![CDATA[[…] simulations of little computer people, Tamagotchi pets, or gardens with creatures in them. Wind up worlds fused with idle games that can be played for months and […]]]></description>
			<content:encoded><![CDATA[<p>[…] simulations of little computer people, Tamagotchi pets, or gardens with creatures in them. Wind up worlds fused with idle games that can be played for months and […]</p>
]]></content:encoded>
		
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		<title>
		By: Autonomous Worlds: Misusing The Money Machine &#124; 2339 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-38155</link>

		<dc:creator><![CDATA[Autonomous Worlds: Misusing The Money Machine &#124; 2339 - thejaymo]]></dc:creator>
		<pubDate>Sat, 25 Nov 2023 13:56:38 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-38155</guid>

					<description><![CDATA[[&#8230;] wrote my Wind-Up Worlds essay in May of last year. Attended the first AW symposium in November and the follow up hackathon in [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] wrote my Wind-Up Worlds essay in May of last year. Attended the first AW symposium in November and the follow up hackathon in [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marriage in the Metaverse &#124; 2218 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-24485</link>

		<dc:creator><![CDATA[Marriage in the Metaverse &#124; 2218 - thejaymo]]></dc:creator>
		<pubDate>Tue, 20 Jun 2023 12:08:06 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-24485</guid>

					<description><![CDATA[[&#8230;] longer I work alongside teams doing worlding and building metaverse related things. The more I ask myself: What did they do the first time round? What did they do in the 90s?, how [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] longer I work alongside teams doing worlding and building metaverse related things. The more I ask myself: What did they do the first time round? What did they do in the 90s?, how [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Worlds A Walk-Though: Their History Done Quick - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-24232</link>

		<dc:creator><![CDATA[Worlds A Walk-Though: Their History Done Quick - thejaymo]]></dc:creator>
		<pubDate>Fri, 16 Jun 2023 14:31:46 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-24232</guid>

					<description><![CDATA[[&#8230;] you want to read more from me on Autonomous Worlds: Check out my Wind-up worlds essay from May 2022 or my essay collection at [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] you want to read more from me on Autonomous Worlds: Check out my Wind-up worlds essay from May 2022 or my essay collection at [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Update Interlude &#124; 2319 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-24161</link>

		<dc:creator><![CDATA[Update Interlude &#124; 2319 - thejaymo]]></dc:creator>
		<pubDate>Sun, 11 Jun 2023 15:25:26 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-24161</guid>

					<description><![CDATA[[&#8230;] are currently getting made on-chain. More like an art project than a game. My idea &#8211; a true wind-up world &#8211; is more conceptual. One that incorporates many of the affordances that blockchain [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] are currently getting made on-chain. More like an art project than a game. My idea &#8211; a true wind-up world &#8211; is more conceptual. One that incorporates many of the affordances that blockchain [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lore as Lens &#124; 2313 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-20188</link>

		<dc:creator><![CDATA[Lore as Lens &#124; 2313 - thejaymo]]></dc:creator>
		<pubDate>Sat, 15 Apr 2023 21:11:40 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-20188</guid>

					<description><![CDATA[[&#8230;] D&#038;D and the elusive shift of the 1970’s it was rare for people to encounter systems of any kind (let alone games) that produced narrative. There are some exceptions of course, the iChing, Tarot, Wargames etc. But think about Monopoly, [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] D&amp;D and the elusive shift of the 1970’s it was rare for people to encounter systems of any kind (let alone games) that produced narrative. There are some exceptions of course, the iChing, Tarot, Wargames etc. But think about Monopoly, [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Metaverse as Medium &#124; 2220 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-18283</link>

		<dc:creator><![CDATA[Metaverse as Medium &#124; 2220 - thejaymo]]></dc:creator>
		<pubDate>Wed, 22 Mar 2023 10:58:56 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-18283</guid>

					<description><![CDATA[[&#8230;] my blog the other week, I wrote about Wind-up Worlds. World Running, Simulations, DAOs and the urgent collective pivot we need to make towards Slow [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] my blog the other week, I wrote about Wind-up Worlds. World Running, Simulations, DAOs and the urgent collective pivot we need to make towards Slow [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Unstoppable, Infinitely Moddable &#124; Weeknotes - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-9153</link>

		<dc:creator><![CDATA[Unstoppable, Infinitely Moddable &#124; Weeknotes - thejaymo]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 19:40:46 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-9153</guid>

					<description><![CDATA[[&#8230;] Might be a good time to refresh/re-read my wind up worlds post. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Might be a good time to refresh/re-read my wind up worlds post. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Metaverse &#38; Monsters &#124; Thoughts on One D&#38;D - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-3028</link>

		<dc:creator><![CDATA[Metaverse &#38; Monsters &#124; Thoughts on One D&#38;D - thejaymo]]></dc:creator>
		<pubDate>Sat, 27 Aug 2022 16:12:51 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-3028</guid>

					<description><![CDATA[[&#8230;] world with no temporal edge or boundary are the opposite of what I call wind-up worlds : Worlds that produces narratives via the unfolding of predetermined ‘mechanical’ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] world with no temporal edge or boundary are the opposite of what I call wind-up worlds : Worlds that produces narratives via the unfolding of predetermined ‘mechanical’ [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pinball Wizard &#124; Pinball Wizard - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/06/wind-up-worlds/#comment-867</link>

		<dc:creator><![CDATA[Pinball Wizard &#124; Pinball Wizard - thejaymo]]></dc:creator>
		<pubDate>Sat, 16 Jul 2022 20:39:01 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=18327#comment-867</guid>

					<description><![CDATA[[&#8230;] is a wind-up world that you have agency inside. Set in motion by firing of the plunger, then influenced by the flipper [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] is a wind-up world that you have agency inside. Set in motion by firing of the plunger, then influenced by the flipper [&#8230;]</p>
]]></content:encoded>
		
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