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	Comments on: Metaverse as Medium &#124; 2220	</title>
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	<description>Jay Springett lives here on the Internet</description>
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		<title>
		By: Wrapped Reactions - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-99556</link>

		<dc:creator><![CDATA[Wrapped Reactions - thejaymo]]></dc:creator>
		<pubDate>Fri, 13 Dec 2024 15:37:00 +0000</pubDate>
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					<description><![CDATA[[&#8230;] had a great conversation about identity in techno-social systems and the metaverse as medium. Naturally, we also discussed in detail the core thesis of my own book: that Dungeons &#038; Dragons [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] had a great conversation about identity in techno-social systems and the metaverse as medium. Naturally, we also discussed in detail the core thesis of my own book: that Dungeons &amp; Dragons [&#8230;]</p>
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		<title>
		By: Fieldnotes from the Metaverse &#124; Interview - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-99522</link>

		<dc:creator><![CDATA[Fieldnotes from the Metaverse &#124; Interview - thejaymo]]></dc:creator>
		<pubDate>Thu, 05 Dec 2024 10:44:20 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-99522</guid>

					<description><![CDATA[[&#8230;] had a great conversation about identity in techno-social systems and the metaverse as medium. Naturally, we also discussed in detail the core thesis of my own book: that Dungeons &#038; Dragons [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] had a great conversation about identity in techno-social systems and the metaverse as medium. Naturally, we also discussed in detail the core thesis of my own book: that Dungeons &amp; Dragons [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Geocity and the City &#124; 2302 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-99521</link>

		<dc:creator><![CDATA[Geocity and the City &#124; 2302 - thejaymo]]></dc:creator>
		<pubDate>Thu, 05 Dec 2024 09:09:57 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-99521</guid>

					<description><![CDATA[[&#8230;] MUDs, for example, are organised around a virtual world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and community.&#160; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] MUDs, for example, are organised around a virtual world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and community.&nbsp; [&#8230;]</p>
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		<title>
		By: Presence in Worlds &#124; 2333 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-35521</link>

		<dc:creator><![CDATA[Presence in Worlds &#124; 2333 - thejaymo]]></dc:creator>
		<pubDate>Sun, 15 Oct 2023 16:50:31 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-35521</guid>

					<description><![CDATA[[&#8230;] The sense of Presence then flowed into Virtual Reality and Virtual Worlds research. Having a sense of presence in a MUD for example.&#160; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] The sense of Presence then flowed into Virtual Reality and Virtual Worlds research. Having a sense of presence in a MUD for example.&nbsp; [&#8230;]</p>
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		<title>
		By: Brainworms &#124; 2222 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-24482</link>

		<dc:creator><![CDATA[Brainworms &#124; 2222 - thejaymo]]></dc:creator>
		<pubDate>Tue, 20 Jun 2023 12:06:15 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-24482</guid>

					<description><![CDATA[[&#8230;] the three qualities of a reality from Episode 22-20. Maps represent that which is not apparent. But allow us to think about a place as if it was [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] the three qualities of a reality from Episode 22-20. Maps represent that which is not apparent. But allow us to think about a place as if it was [&#8230;]</p>
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		<title>
		By: MUDs to Metaverse: The Unreal Estate Deal &#124; 2308 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-16160</link>

		<dc:creator><![CDATA[MUDs to Metaverse: The Unreal Estate Deal &#124; 2308 - thejaymo]]></dc:creator>
		<pubDate>Sat, 25 Feb 2023 12:03:11 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-16160</guid>

					<description><![CDATA[[&#8230;] answer the question we must go back 15 years before the web was even invented to MUDs. Being text based, they are the most pure of virtual worlds and were sites of rapid and wild [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] answer the question we must go back 15 years before the web was even invented to MUDs. Being text based, they are the most pure of virtual worlds and were sites of rapid and wild [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Geocity and the City &#124; 2302 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-12598</link>

		<dc:creator><![CDATA[Geocity and the City &#124; 2302 - thejaymo]]></dc:creator>
		<pubDate>Sat, 14 Jan 2023 17:17:32 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-12598</guid>

					<description><![CDATA[[&#8230;] MUDs, for example, are organised around a virtual world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and community.  [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] MUDs, for example, are organised around a virtual world with rooms, corridors, etc. BBSs, forums &#8211; think roman forums and message boards. These spatial metaphors helped to create a sense of place and community.  [&#8230;]</p>
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		<title>
		By: Metaverse: As Good a Word as Any &#124; 2239 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-7177</link>

		<dc:creator><![CDATA[Metaverse: As Good a Word as Any &#124; 2239 - thejaymo]]></dc:creator>
		<pubDate>Sat, 05 Nov 2022 19:34:03 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-7177</guid>

					<description><![CDATA[[&#8230;] in Episode 2020 &#8216;The Metaverse as Medium’ I [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in Episode 2020 &#8216;The Metaverse as Medium’ I [&#8230;]</p>
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			</item>
		<item>
		<title>
		By: How The World Alive, Swings - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-1791</link>

		<dc:creator><![CDATA[How The World Alive, Swings - thejaymo]]></dc:creator>
		<pubDate>Thu, 04 Aug 2022 15:25:03 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-1791</guid>

					<description><![CDATA[[&#8230;] interesting. Richard Bartle, the godfather of all online worlds, wrote in his book Designing Virtual Worlds back in 2003 about how one should judge an online [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] interesting. Richard Bartle, the godfather of all online worlds, wrote in his book Designing Virtual Worlds back in 2003 about how one should judge an online [&#8230;]</p>
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		<title>
		By: Pinball Wizard &#124; Pinball Wizard - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-868</link>

		<dc:creator><![CDATA[Pinball Wizard &#124; Pinball Wizard - thejaymo]]></dc:creator>
		<pubDate>Sat, 16 Jul 2022 20:39:19 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-868</guid>

					<description><![CDATA[[&#8230;] Over the years, I’ve talked about how software makes you feel, the topology of transcendental objects, about wind-up worlds, metaverse as medium. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Over the years, I’ve talked about how software makes you feel, the topology of transcendental objects, about wind-up worlds, metaverse as medium. [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Navigation Styles &#124; 2225 - thejaymo		</title>
		<link>https://thejaymo.net/2022/05/21/301-2220-metaverse-as-medium/#comment-495</link>

		<dc:creator><![CDATA[Navigation Styles &#124; 2225 - thejaymo]]></dc:creator>
		<pubDate>Sat, 25 Jun 2022 21:18:22 +0000</pubDate>
		<guid isPermaLink="false">https://thejaymo.net/?p=19156#comment-495</guid>

					<description><![CDATA[[&#8230;] in 1996, the father of all virtual worlds Richard Bartle &#8211; see episode 22-20 &#8211; published a taxonomy of player types in virtual worlds. A heuristic still deeply embedded [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in 1996, the father of all virtual worlds Richard Bartle &#8211; see episode 22-20 &#8211; published a taxonomy of player types in virtual worlds. A heuristic still deeply embedded [&#8230;]</p>
]]></content:encoded>
		
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