World Running

01 // 21st century worlds are a medium entirely new to humanity

Self-directed research · Since 2020 · Ongoing

What is World Running?

World Running, akin to show running in television, is an emerging discipline concerned with guiding and overseeing the development, maintenance, and ongoing evolution of worlds.

Worldbuilding is all the rage. But what do we do with these worlds once they have been worlded into being? How do we continue to nurture and care for them after their original creators have stepped aside?

My primary thesis: all techno-social systems should be seen through the lens of worlds. They are hybrid environments, sympathetic to the people, places, and technologies that simultaneously inhabit and constitute them.

Worldbuilding, virtual worlds, entertainment worlds, media franchises, corporate org design, theme park design, XR/VR, volumes, escape rooms, tabletop games, undirected play, very large organisations, hybrid and mixed reality storytelling — and much more besides.

World Runner was coined in 2020 by analyst Matthew Ball, in a now-deleted tweet, as a portmanteau of worldbuilder and showrunner. In time I believe the term will come to encompass a great deal more.

My own route into it merged career interest management consulting and organisational design, plus my long involvement in Solarpunk and its fandom logics, and a deep grounding in the metaverse and other worlding technologies.

World building is a hobby. World running is a vocation.

Cover image for World Running dot Guide — pixel type reading WORLD RUNNING DOT GUIDE over a blue and gold satellite map of the world.

A speculative document about worlding worlds, and running them.

02 // The essay collection

worldrunning.guide 📘

Title page of the World Running dot Guide document — pixel type reading WORLD RUNNING DOT GUIDE above the line A Speculative Document About Worlding Worlds, and Running Them.

Ver 0.2.8 · 31.7k words · Last update Feb 2026

A lightly edited collection of essays, most originally published here and on Permanently Moved since 2020, gathered into one continuously updated document.

It is a living Google Doc rather than a website, because it is a work in progress — proudly part of The Doc Web. Save it as a PDF and read it offline if you’d rather.

03 // The questions

My research is organised around 6 questions. I use them in my own work as a World Runner.

What is a world?

We know worlds when we see them. But what are they? What does it mean to build one, and what are the building blocks of a virtual space?

Who loves the world?

Worlds are nothing without the people inside them. How do we read a world, move through it, and decide what winning even means?

Who made the world?

Every world has a history and an owner. Where the metaverse came from, who has tried to sell it, and what the last land grab teaches us about the next.

What’s beyond the world?

The edges of a world, and what leaks across them. Worldviews, brainworms, presence, and the little computer people now moving in.

Who runs a world?

The discipline itself. Administration is not a dirty word — lore is a lens, bureaucracy is a technology, and someone has to hold the whole thing together.

How does a world end?

Worlds close, servers go dark, and audiences move on. Endings are part of the practice too — the last question, and the one most often ducked.

04 // Where the research goes

Two projects so far have come out the project

Non-fiction · In progress

The Web Was a Side Quest

My first non-fiction book, and the companion project to the essay collection. It traces the long history of worlds from the origins of modernity, through Dungeons & Dragons and its influence on computers, up to the so-called Metaverse of today.

The book speculates on post-modernity, and on how the fusion of these ideas might be what computers have been for all along.

Worlds: A Walk Through is the short version, given as a talk.

Featured image for Cultural Fracking — the words CULTURAL FRACKING over an industrial landscape.

Concept · Cited in industry reports

Cultural Fracking

The entertainment industry keeps drilling old intellectual property for whatever is left in it. Cohesive worlds have to be built before that practice poisons the groundwater and leaves the cultural landscape — its own property — a toxic mess.

The term has since travelled well beyond me, including into the CMF Annual Trends Report.

05 // Talks & conversations

Talk · Devconnect · Istanbul 2023

Myth-Making Mechanisms in Autonomous Worlds

World running in a professional context: how myth accumulates in on-chain worlds, and what it takes to steward one.

Talk ·AW SUmmit · Libson 2023

Worlds: A Walk Through

Their history, done quick. The whole arc of the book in one sitting, from modernity to the metaverse.

Screenshot of the Neomania podcast episode page featuring Jay Springett.

Podcast · Neomania · 2025

Talking Cultural Fracking and World Running

A long conversation covering most of the territory at once: fracking, worlds, and where the two meet.

Featured image for Fieldnotes from the Metaverse — an interview cover graphic.

Interview · 2024

Fieldnotes from the Metaverse

An interview about what a decade of watching virtual worlds actually taught me, and what the word metaverse is still good for.

Featured image for the World Running interview with Paul Czege.

Interview · Game design · 2021

Mechanics and Worlding with Paul Czege

On solo journalling games, the mechanics that make a world habitable, and what a rulebook is really for.

Featured image for the World Running interview with Dr Alex Fradera.

Interview · Improv · 2021

Improv and Trust with Dr Alex Fradera

How groups build a shared reality in real time, and why trust is the substrate every collaborative world runs on.

06 // the archive

  • Floating Worlds

    Floating Worlds

    Earlier this month I spoke at ‘Open Croissant’ a fringe event coinciding with ETHGlobal. What is interesting was how the event came to be.

  • More AI Sludge + Law vs Lore

    More AI Sludge + Law vs Lore

    A few months ago an AI content sludge farm wrote an article / profile about me. Guess what…. It’s happened again.

  • Myth-Making Mechanisms in Autonomous Worlds

    Myth-Making Mechanisms in Autonomous Worlds

    My talk on the design of ‘Myth-Making Mechanisms in Autonomous Worlds’ is one of the best talks I’ve given to date on Worlds Theory.

  • Autonomous Worlds: Misusing The Money Machine | 2339

    Autonomous Worlds: Misusing The Money Machine | 2339

    Exploring blockchain’s shift from finance to creating games in digital universes. A look at this tech’s new role in gaming and virtual worlds.

  • Why Don Quixote is So Great | 2336

    Why Don Quixote is So Great | 2336

    Unpacking ‘Don Quixote’s timeless narrative, linking its chivalric setting to modern fan fiction and intellectual property debates.

  • Worlds Resemble Other Worlds | 2334

    Worlds Resemble Other Worlds | 2334

    Worlds resemble other worlds and we adopt world(view)s when we recognise them. Some worlds we have agency in, others we don’t.

  • Presence in Worlds | 2333

    Presence in Worlds | 2333

    What’s the difference between experiencing Presence and Immersion in a world? Or in techno-social systems of any kind?

  • World(view) | 2327

    World(view) | 2327

    Written down this way, world(view) suggests that the world is outside of – and much bigger – than any single perspective of it from…

  • The Rise of Co-Play: The Future of Multiplayer Software | 2325

    The Rise of Co-Play: The Future of Multiplayer Software | 2325

    I regret to inform you, for better or worse, the future of societal coordination and maybe even politics will emerge from gamer culture.

  • Worlds A Walk Though

    Worlds A Walk Though

    In May I went to Lisbon to give the opening talk at the Autonomous Worlds Summit. The first outing for some of the material…

  • Autonomous Worlds Summit – Lisbon

    Autonomous Worlds Summit – Lisbon

    I attended the Autonomous Worlds Summit last week. In the last year; unstoppable, infinitely moddable worlds built on the blockchain have become a reality

  • Dial M for Metaverse | 2317

    Dial M for Metaverse | 2317

    Both Choose Your Own Adventure gamebooks & phone tree menu systems are progeny of the explosion of creativity that happened after D&D arrived

  • Hiring Soon: World Runner | Design Fiction

    Hiring Soon: World Runner | Design Fiction

    I recently travelled to the near future. Unfortunately all I could bring back was this PDF of the job description for a world runner.

  • Lore as Lens | 2313

    Lore as Lens | 2313

    The growing importance of lore reflects the rise of a new kind cultural sense-making and social technology.

  • MUDs to Metaverse: The Unreal Estate Deal | 2308

    MUDs to Metaverse: The Unreal Estate Deal | 2308

    Costly virtual land in the metaverse today is a result of memory constraints on mainframes. A solution to a problem that no longer exists.

  • What a Difference A(I) Week Makes | 2307

    What a Difference A(I) Week Makes | 2307

    In less than 6 weeks we’ve gone from ‘OpenAI’s chatbot is weird but interesting’ to ‘Google is doomed because they’re not shipping AI search…

  • Cultural Fracking | CMF 2023 Annual Trends Report

    Cultural Fracking | CMF 2023 Annual Trends Report

    I was interviewed by the Canada Media Fund, as they have included a *whole chapter* on Cultural Fracking in their 2023 Annual Trends Report.

  • Good Taste Online | 2303

    Good Taste Online | 2303

    Given the affordances of different social media platforms. How does one demonstrate taste in the digital realm?

  • Geocity and the City | 2302

    Geocity and the City | 2302

    This episode is about what happens when the metaphors we use change. But mostly it’s about Geocities.

  • Unstoppable, Infinitely Moddable, Autonomous Worlds

    Unstoppable, Infinitely Moddable, Autonomous Worlds

    Unstoppable, Infinitely Moddable, Autonomous Worlds are coming.

  • Goncharov’s New Dabloons | 2242

    Goncharov’s New Dabloons | 2242

    It’s not the truth of a cultural object that matters. But the collective truth that arises from consensus of interpretation.

  • Metaverse: As Good a Word as Any | 2239

    Metaverse: As Good a Word as Any | 2239

    In the twilight age of Web 2, Metaverse is as good a word as any for people who wish to re-imagine the future of…

  • Mickey in the Metaverse | 2235

    Mickey in the Metaverse | 2235

    As a symbol of the copyright regime of the 20thC. A permissive Mickey in the metaverse seems like an interesting experiment to try.

  • In the Other Room

    In the Other Room

    After a few minutes of careful listening I said ‘It sounds like a man peeing into a bucket standing up next to a washing…

07 // Follow along