World Running

01 // 21st century worlds are a medium entirely new to humanity

Self-directed research · Since 2020 · Ongoing

What is World Running?

World Running, akin to show running in television, is an emerging discipline concerned with guiding and overseeing the development, maintenance, and ongoing evolution of worlds.

Worldbuilding is all the rage. But what do we do with these worlds once they have been worlded into being? How do we continue to nurture and care for them after their original creators have stepped aside?

My primary thesis: all techno-social systems should be seen through the lens of worlds. They are hybrid environments, sympathetic to the people, places, and technologies that simultaneously inhabit and constitute them.

Worldbuilding, virtual worlds, entertainment worlds, media franchises, corporate org design, theme park design, XR/VR, volumes, escape rooms, tabletop games, undirected play, very large organisations, hybrid and mixed reality storytelling — and much more besides.

World Runner was coined in 2020 by analyst Matthew Ball, in a now-deleted tweet, as a portmanteau of worldbuilder and showrunner. In time I believe the term will come to encompass a great deal more.

My own route into it merged career interest management consulting and organisational design, plus my long involvement in Solarpunk and its fandom logics, and a deep grounding in the metaverse and other worlding technologies.

World building is a hobby. World running is a vocation.

Cover image for World Running dot Guide — pixel type reading WORLD RUNNING DOT GUIDE over a blue and gold satellite map of the world.

A speculative document about worlding worlds, and running them.

02 // The essay collection

worldrunning.guide 📘

Title page of the World Running dot Guide document — pixel type reading WORLD RUNNING DOT GUIDE above the line A Speculative Document About Worlding Worlds, and Running Them.

Ver 0.2.8 · 31.7k words · Last update Feb 2026

A lightly edited collection of essays, most originally published here and on Permanently Moved since 2020, gathered into one continuously updated document.

It is a living Google Doc rather than a website, because it is a work in progress — proudly part of The Doc Web. Save it as a PDF and read it offline if you’d rather.

03 // The questions

My research is organised around 6 questions. I use them in my own work as a World Runner.

What is a world?

We know worlds when we see them. But what are they? What does it mean to build one, and what are the building blocks of a virtual space?

Who loves the world?

Worlds are nothing without the people inside them. How do we read a world, move through it, and decide what winning even means?

Who made the world?

Every world has a history and an owner. Where the metaverse came from, who has tried to sell it, and what the last land grab teaches us about the next.

What’s beyond the world?

The edges of a world, and what leaks across them. Worldviews, brainworms, presence, and the little computer people now moving in.

Who runs a world?

The discipline itself. Administration is not a dirty word — lore is a lens, bureaucracy is a technology, and someone has to hold the whole thing together.

How does a world end?

Worlds close, servers go dark, and audiences move on. Endings are part of the practice too — the last question, and the one most often ducked.

04 // Where the research goes

Two projects so far have come out the project

Non-fiction · In progress

The Web Was a Side Quest

My first non-fiction book, and the companion project to the essay collection. It traces the long history of worlds from the origins of modernity, through Dungeons & Dragons and its influence on computers, up to the so-called Metaverse of today.

The book speculates on post-modernity, and on how the fusion of these ideas might be what computers have been for all along.

Worlds: A Walk Through is the short version, given as a talk.

Featured image for Cultural Fracking — the words CULTURAL FRACKING over an industrial landscape.

Concept · Cited in industry reports

Cultural Fracking

The entertainment industry keeps drilling old intellectual property for whatever is left in it. Cohesive worlds have to be built before that practice poisons the groundwater and leaves the cultural landscape — its own property — a toxic mess.

The term has since travelled well beyond me, including into the CMF Annual Trends Report.

05 // Talks & conversations

Talk · Devconnect · Istanbul 2023

Myth-Making Mechanisms in Autonomous Worlds

World running in a professional context: how myth accumulates in on-chain worlds, and what it takes to steward one.

Talk ·AW SUmmit · Libson 2023

Worlds: A Walk Through

Their history, done quick. The whole arc of the book in one sitting, from modernity to the metaverse.

Screenshot of the Neomania podcast episode page featuring Jay Springett.

Podcast · Neomania · 2025

Talking Cultural Fracking and World Running

A long conversation covering most of the territory at once: fracking, worlds, and where the two meet.

Featured image for Fieldnotes from the Metaverse — an interview cover graphic.

Interview · 2024

Fieldnotes from the Metaverse

An interview about what a decade of watching virtual worlds actually taught me, and what the word metaverse is still good for.

Featured image for the World Running interview with Paul Czege.

Interview · Game design · 2021

Mechanics and Worlding with Paul Czege

On solo journalling games, the mechanics that make a world habitable, and what a rulebook is really for.

Featured image for the World Running interview with Dr Alex Fradera.

Interview · Improv · 2021

Improv and Trust with Dr Alex Fradera

How groups build a shared reality in real time, and why trust is the substrate every collaborative world runs on.

06 // the archive

  • Landscapes Like Mixtapes | 2003

    Landscapes Like Mixtapes | 2003

    I want to say to a friend halfway around the world who’s with me in a simulation: Come with me, I made you a…

07 // Follow along