Tag: worlds
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Try Our Best
At the time of writing, we are about thirty hours from finding out whether the current global settlement is still to be or not.
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Playability
One of things happening in culture that I think we can all feel intuitively is that increasingly media mediums are playable.
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AI UX: Pixel Agents, Talking Cars, and Moving Eyes
An exploration of AI companions, personified agents, and how virtual worlds and hardware interfaces are reshaping human-AI relationships.
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Leaving Worlds Behind | 2508
To run a world is to be responsible for its edges as much as its centre.
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Without You, Patchwork is Nothing
In 1980, Frank Herbert envisioned the ‘author’s computer’ as a tool for organizing creativity and storytelling. Decades later, Patchwork, a collaborative worldbuilding app, brings us closer to realizing his dream.
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Wrapped Reactions
Last week was wrapped week, because it wasn’t just Spotify—I’ve had lots of apps deliver year-in-review summaries.
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Yaelokre’s Meadowlark | World Running
The artist Yaelokre released a new song recently, and the buzz around it online prompted me to write about their work—or rather, their world—as a medium.
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Shaping Thought | 2419
The games designer seeks to influence the structure of thought. Manipulating the kinds of thoughts the player thinks while playing the game.
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📃 Inscapes | Solo RPG Zine Review
Paul Czege was kind enough to send me a review copy of his newest zine, Inscapes: How the Worlds We Make Make Us Who We Are.
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Going Deep | 2407
Tetris players have gone so deep, and become such powerful wizards, that they can avoid the end of the world.











