Category: Software π¨βπ»
I was at one point a product manager. I have lots of opinions about how software should be built and how it should ‘make you feel’.
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AI-Generated Interfaces and the Delamination of Application UI
As AI separates the UI from the application layer, liquid interfaces point towards the next era of software design.
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Raindrop.io Stella Prompts for Batch Processing Bookmarks
Using Raindrop.ioβs Stella assistant and MCP tools to tame 18 years of bookmarks.
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Weβve Been Here Before
AI adoption in the workplace is still evolving. But like spreadsheets before them, language models are becoming a new programmable medium for business logic.
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Everyone Vibe Codes Their Own Markdown Editor Eventually
I think judging an LLM on it’s writing output is a complete category error. It’s what they possible with language that is important.
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Three Worlds for Little Guys
OpenClaw, Gas Town, and Cantrip through the lens of ontological hardness
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4o-4 Not Found
The sudden removal of GPT-4o exposed how deeply people have made friends with AI. How should we design good goodbyes?
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Clippy: A Little History of Little Guys
The history of βLittle Guysβ in AI UX. There are very few bits of software that have achieved such lasting cultural immortality as Clippy.
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Petz: A Little History of Little Guys
The history of βLittle Guysβ in AI UX. Petz (1995), desktop buddies, and the design choices that shaped todayβs agent interfaces.
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Substack Should Have an Editoral Marketplace
I think there are some really good writers on Substack who, if they worked with a good editor could become excellent ones
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AI UX: Pixel Agents, Talking Cars, and Moving Eyes
An exploration of AI companions, personified agents, and how virtual worlds and hardware interfaces are reshaping human-AI relationships.
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A Future Funded Elsewhere
The UKβs creative tech funding is stuck in sticky bureaucracy. Meanwhile, Europe backed Flowβand it won an Oscar.
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Without You, Patchwork is Nothing
In 1980, Frank Herbert envisioned the βauthorβs computerβ as a tool for organizing creativity and storytelling. Decades later, Patchwork, a collaborative worldbuilding app, brings us closer to realizing his dream.
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Nearly Done
So I’m done with Permanently Moved for the year. I’m also nearly done with 2024 in general.











