Tag: worldbuilding
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Everyone Vibe Codes Their Own Markdown Editor Eventually
I think judging an LLM on it’s writing output is a complete category error. It’s what they possible with language that is important.
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Hard Worlds For Little Guys
Why LLM agents need hard worlds; lessons from interactive fiction engine design.
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Riding A Wave
I’ve been in the Pin Hole this weekend. A thought arrived and I just needed to get it out.
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Phantom Rhythm
I realised on Thursday this week that I was experiencing ‘Phantom Podcast Syndrome’ a little nagging feeling I needed to write a script.
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Without You, Patchwork is Nothing
In 1980, Frank Herbert envisioned the ‘author’s computer’ as a tool for organizing creativity and storytelling. Decades later, Patchwork, a collaborative worldbuilding app, brings us closer to realizing his dream.
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Yaelokre’s Meadowlark | World Running
The artist Yaelokre released a new song recently, and the buzz around it online prompted me to write about their work—or rather, their world—as a medium.
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Birthday on Tuesday
On Friday we went to the Royal Opera to see La Traviata – the opera i’ve probably listened to the most – it was *amazing*
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Future Music
I am fixated on the vocal static. I hear at the edges the AI-anna Grande model unspooling into pure material waveform. This is future music.
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Start Select Reset Zine – Jasper’s Ends
Start Select Reset Zine shipped today! Issue #003 contains an essay on the power of imaginary maps to create the territory.
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Talking Mechanics and Worlding With Paul Czege | World Running
I spoke with Games Designer Paul Czege abut the emerging concept of World Running. We discuss the end of play as narrative destination + more
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[Guest Episode] The Dark Souls Method | 2123
Author J David Osborne guest hosts 301 this week. He talks Darksouls, Petscop, Gulags and Narrative strategy.









![[Guest Episode] The Dark Souls Method | 2123](https://thejaymo.net/wp-content/uploads/2021/06/301-Square-Cover-2123-jpeg.webp)